Ricochet is a great perk that assists players in reflecting ranged attacks. A weapon ranged attack from an enemy will have a 10% chance to ricochet back and inflict damage the attacker.This is a great for players when using consumables that generate health it will give players more or the health that is regenerated, outside of combat will regenerate faster. Health regen from Items is increased by 10%.It's starting perk is Toughness, which increases players base armor by 10%. If a melee build is the style players are looking for, the Sentinel class is the one to choose. A great perk to use during combat, especially against the bigger and strongest enemies. While dodging on the ground or in the air, armor is increased by 20%.Agile assists players in eliminating or evading an enemy. Any chance to avoid an attack from an enemy is good one. Players get a 10% chance to miss Weapon based Ranged attacks from enemies.Hypergenetic will reduce players' Dodge Energy by 20%. Saboteur's starting perks, Twin Silver Grip allows players to equip two different one handed melee weapons, and is a General Perk that's available for any class. Related: All Psi-Powers in Biomutant Saboteur This perk allows players to gain Health, while killing their enemies. Attacks that inflict Power Damage regenerates Health by 20%.Again, any help with increasing damage dealt to enemies for this class is a good one. Power Damage attacks inflict 10% more damage to the Target.Any chance that helps in dealing extra damage to enemies is helpful for Psi-Freak's build. Psi-Freak's abilities deal a lot in Ki-Energy and lack a bit in the physical strength aspect of the Class. Power Damage ability attacks have a 10% chance to inflict a Critical hit.Spark ball is an ability that allows players to form a ball of energy that will damage the enemy in it's direction, and Mega-Mind gives players a 20% increase to their Ki-Energy which will be used frequently for this class. The Psi-Freak Class begins players with the starting perks, Spark Ball and Mega-mind. Increased damage with pistols and shotguns is never a bad thing. Critical Damage from Ranged Attacks increased by 10%.This is a great Commando perk that assists players in killing their enemies quicker. Shotgun hits have five percent chance to Stun a small enemy per hit inflicted.This perk could give players one last shot at defeating an enemy or surviving long enough to evade one. Players should not allow their health to get this low, because one hit crucial hit could end it all- but this can happen to even the best of the best.
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